- Don't waste too much time on your ideas. This isn't to say you shouldn't be ambitious, but understand what level of ambition is appropriate for whatever you're working on. Too often, especially early on, I'd find myself getting far too caught up in the minutia of a Mario - and yet, not only did the extra work not come through in the art, these pieces actually got consistently less positive feedback then the ones I hammered out quick and painlessly! Maybe it's just irony, but I think there's a value to spontaneity in art (even if the artist's first instinct is to fight it).
- Buffers of content are not as great as they sound. A lot of online cartoonists suggest working at least a week ahead of your update schedule. And yeah, it does spare you the initial anxiety of having to get your next update hammered out before the deadline rolls around. Personally, though, I find that it's in working through this anxiety, and in knowing that your work will be seen by someone as soon as you're finished with it, that you're able to put the most spontaneity (I'm using that word a lot) and creativity into your work. I feel like the quality of my work on this site shot way, way up once I stopped worrying about how far ahead I was.
- It's really not that hard to keep a schedule. Unless you make it hard for yourself, anyway. This is sort of in opposition to the suggestion above, and yeah, you'll need to create small buffers at points where you know you literally won't be able to make it to the tools of your trade. In general, though, if you really care about what you're working on you will find a way to make time for it, no matter what. (Or maybe I'm just saying that because I'm a jobless college student.)
Monday, February 9, 2009
Pro Tips
I learned quite a few things from doing 128 Marios, which is enough in and of itself to have made the project a success. A few choice bits of wisdom for any artists in the audience who are thinking about doing something similar in the future: